Face your opponents in frantic and spectacular air hockey matches! Relax and take your chances at the prize machine. Play in a world populated by colorful characters in an atmospheric Space Western.
The Beta will only occurs on Steam, because it is the fastest way for us to update the game depending on your feedbacks.Shufflepuck Cantina v1.9 (Unlimited Money) Requirements: 2.3.3+ Overview: The indie game developer Agharta Studio from Lyon, France – a small 4 people team – is proud to announce the release of Shufflepuck Cantina on Google Play! Plunge into the Athanor’s universe!
But we still need to find a good alternative to the Steam Workshop to store the user generated content! We will allow you to create levels locally for sure. If you encounter any issues, please report them in this other thread.Ħ/ Will you release the in-game level editor for the DRM-free version? With Tetrobot and Co., we decided to delay the release of the editor to make it clean and shiny!ĥ/ Is there any tutorials to understand how the editor works?Įven though the editor is as intuitive as OSX, we’ve published some official Steam guides for you, and in the future we will centralize any relevant information in this thread. In Blocks that Matter, the editor was released with the exact same level of “polish” that it was during the production of the game (i.e. We put a lot of efforts improving the editor. We can’t confirm it for sure, but it’s definitely in our mind, yes!Ĥ/ Is the editor more user friendly than the one in Blocks that Matter? Once the issue will be solved, you’ll be able to upload your creation to the workshop!ģ/ Will you allow us to create custom language files (i want my game in 1337!)? But you can still able to get your hand in the level editor, locally.
IMPORTANT NOTE: if you’re running the game under Mac or Linux systems, we are currently facing an issue that will prevent you to download/upload items to the workshop. You can recreate all the levels that you encountered in the game and much more! Well, you can create your own levels, complete with all the blocks and features used in the main game! And of course, you can share your levels through the Steam Workshop. You can check that the version on the main menu is something like “1.1.x” and you’re good to go!
You just need to launch your Steam client, wait for Tetrobot and Co. Here is a little FAQ, to answer the questions you may (or may not) have: We’ve just launched the Steam Workshop Beta for Tetrobot and Co.! The following paragraphs describe how we managed to do that. We really wanted to have a similar tool in Unity. It was a matter of creating some built-in XNA objects, loading the audio database and calling soundBank.Pla圜ue(“name of the effect”) in the code! On the game side, we were able to integrate this database very quickly. Using XACT was great because Morusque was able to work autonomously by building the audio database and adding simple but useful effects. A random pitch variation was used on 2 other sounds to hide repetitions when jumping over and over again. 2 of them were grabbed randomly in a list of 36. For example, the “jump” sound effect in Blocks That Matter was made of 4 different sounds playing at the same time. It is an audio tool that allows sound designers to import their raw audios and build the sound effects that will be integrated in the game. This framework comes with a tool called XACT. with Unity, our previous game (Blocks That Matter) was powered by the Xna Framework. by Morusque XACT as a source of inspirationīefore building Tetrobot and Co. While reading this, you can listen to the Tetrobot and Co. using Unity Engine and some duct tape!īut before we start, let me tell you that all the musics and sounds effects were crafted by our dear Yann “Morusque” van der Cruyssen! This article will expose how we handled the sounds and musics in Tetrobot and Co.